I'm Off to The Circle....
See you on the other side.
Selah.
Labels: web 2.0, Webcam, west country
Take a hit out of the small brown bottle of chemicals in my wash bag.
Labels: web 2.0, Webcam, west country

Labels: advertising, Digital, future



Labels: Dare, digital advertising, film, Interactive
I got caught aiming my shotgun at a hoodlum across the street. Apparently they're clamping down on random shootings in Tombstone. I hadn't read the local paper saying as much. I was only going to give him a warning shot in an attempt to stop him robbing the bank. The Deputy said I shouldn't have taken the law in to my own hands, I should have shouted for the sheriff..
Our Documentary - Rio Blanco: The Farmer and the Mine, has received it's first festival recognition; and is up for an award in the Best International Documentaries section of the Heart of England film festival!
It's a small festival, but showcasing films sent from around the world, with an exciting line up of pictures created by independent film makers from various backgrounds.
Labels: John Malkovich, Scripts, sony
Labels: corner, documentary, film, London, speakers
Last week I spent a long day doing an interactive Ad shoot for one of our clients at Dare. In order to get the required assets, we had to hire a very tall studio. Infact the only place with a studio big enough was London's famous Shepperton Studios.
“Great!” I thought. This is is. We're here! A digital agency shooting an ad in the same studio they used to shoot Harry Potter's Cribbage game. We've made it. We've grown up....
Then I realised. We were shooting a fucking banner Ad.
Indeed things are beginning to change. Clients are starting to trust us more frequently with budgets which extend to more than your best mate with a DV camera shooting in an empty meeting room. But where's the story? Flo's point on the creative social blog is an interesting one and something that has bothered me from day I checked out of the film world and into the land of Digital.
"Why are we trying to do everything our own way?".
It seems that we spend too much of the time getting excited by interesting interactive technology, and not enough time worrying about story, meaning, narrative. I'm just as guilty of this as everyone, by the way.
I am a bit of a film geek however and for me that makes a good story paramount. TV script writers have been bothered about this since the days of the Bulova Watch Company (obviously they fuck it up a lot..); so why do we think needn't bother?
This is something that I feel very strongly about. There is some great work about of late; but all too often an interesting understated story is left high and dry - out gunned by the technology which is packaging it up. Digital agencies are full of copy writers, not script writers and this is evident from the output of their more narrative ideas. I keep banging on about the novelty factor of youTube slowly wearing off and suddenly we're left swimming in shit... well I think this is most definitely starting to happen. Things move with sound on the interweb - great. Now tell me a story, and tell it fucking well or I'm clicking onward. I was at a lecture the other day where the speaker mused over the next layer of the web being the Visual Web. If he's right (and I don't see anything to make me think he's wrong); then surely the champion players of this visual web will be those who know how to tell a story, how to write a good story to be told in spoken words, sound and moving pictures.
For me we've got a lot of growing up to do before we can move in and start our own digital production office at Shepperton.
Labels: advertising, Digital, futre, online film interactive digital thinking
Went to see my good friends Star Chamber, at one of their band rehearsals last night. I felt privileged to be watching them write a song together. It's always an amazing thing to watch synergy in happen around you; watching their creative process was a most inspiring thing.
Incidentally I noticed that while they use digital distribution channels to get their music and merchandise out to their fan base in a very 2.0 kind of way; they're all well into analogue effects for their instruments.